By Chris Lane
By Jef With One F
By Chris Lane
By Olivia Flores Alvarez
By Angelica Leicht
By Jef Rouner
By Jef With One F
By Jef With One F
On one level, "room" is an industrial design show. The furniture, fabricated by Raymond Brochstein's shop, is sleek and inventive. The Maus 2 coffee table, for example, consists of an oval top with one stationary leg and one round hole that fits over a bowling ball, which functions simultaneously as a leg and somewhat like the ball on the bottom of a computer mouse, giving the table some limited mobility. I describe Maus 2 as a "coffee table" only to let you know that it's low to the ground; the show's creators are not nearly so bourgeois as to call something a coffee table, and all the pieces in room are intended to have a fluid functionality.
Even pieces one might normally think of as stationary, such as the wardrobe and the tallboy, are outfitted with big polyurethane wheels and are referred to as "household vehicles." Museum visitors are invited to roll things around (unfortunately, the guards restore things to their original places, so it's hard to study the traffic patterns), lounge in the chairs and even kick open a cabinet door (which is designed with a kickable little tab near the ground, instead of a knob). The show is informed by Samuel Beckett's novel Watt, which concerns a servant, Watt, whose master, Knott, is a most peculiar man who not only changes from fat to skinny and from pale to "ginger" and back, but also seems to be awkward and unfamiliar with his residence and garden.
Only in his own room does Knott seem "least a stranger," and there he subjects his furniture "to frequent changes of position, both absolute and relative," Beckett writes. "Thus it was not rare to find, on the Sunday, the tallboy on its feet by the fire, and the dressing-table on its head by the bed, and the nightstool on its face by the door, and the washhand-stand on its back by the window; and, on the Monday, the tallboy on its back by the bed, and the dressing-table on its face by the door, and the nightstool on its back by the window, and the washhand-stand on its feet by the fire..." and so on for an entire two pages. I'm told the book was written to preserve the author's sanity -- a feat achieved, apparently, by driving his readers crazy.
Made from plywood with beautifully grainy wood veneers, the show's furniture looks straight out of a Museum of Modern Art catalog. I leave it to the literary to debate the finer points of the show's Beckettian pretenses, but, on the face of it, its polished aesthetic doesn't seem to match the Irishman's. Yet the furniture does have a bit of Beckett's grumpy fascination with discomfort. Despite the luxurious materials and craftsmanship, the objects do not always coddle their users. Where rods are called for, Lerup uses shiny aluminum ones with suggestively rounded ends -- very S&M. On one chair, a rod protrudes through the seat and pokes up a few inches. If you sit down, it goes right up your butt. Even more unnerving, a giant freestanding "Wobbly Wall" at the back of the gallery shakes fearsomely when its sensor is triggered.
This is not, then, altogether about beautiful home furnishings. This "room" is firmly fastened to a scaffold of complex and somewhat grandiose ideas. Since this exhibit was made primarily by architects (many students, graduates and professors of the RSA contributed), you've got to expect a lot of jawing about the city and urbanism and things such as "superfluidity" and "the vaporsphere." I used to think architecture was about designing buildings and houses, but a lot of architecture is actually about deconstructing buildings and houses, and about thinking up words like "vaporsphere" and using them calmly as if everybody already knows what they mean. Lerup has been working on such things for years. (He even told me he's "not really an architect" -- and he didn't seem worried that Rice might find out.)
As part of his assault on the conventional house, he has proposed houses with "zones of passion," internal windows that allow kids to peep into their parents' bedrooms, and a feminist Last Supper Table (as in, "this is the last supper I will serve"). In "room," he and Farokhi have done away with the house altogether, which is not to say they've done away with architecture. Instead, the furniture pieces are little chunks of architecture, miniature buildings with shoe racks like seesaws, shelves made of thick felt and assertive personalities (the shelves, for example, swing out softly when one opens the leaning wardrobe. An earlier version was more violent, popping out and knocking one on the jaw). Miniarchitectures are a smart idea -- small-time aggressions are sometimes more practical, and palatable, than all-out war.