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Once upon a time, when the world was young, Apple II guys ruled the Houston users group. The Apple II was born in '77; HAAUG formed a year later, a club in which enthusiasts could meet other people alive to the beauty of the Apple II's motherboard. The Apple II guys were "hackers" in the innocent days before computers had security to be breached; back then, the word was praise, meaning that you knew your way around a programming language. A hacker didn't dream of IPOs and stock options; a hacker dreamed of writing cool code and giving copies to his buddies.
Guys like that loved the Apple II, a machine designed by a hacker to impress other hackers. Steve Wozniak, a gentle, bearded hippie geek universally known as "Woz," wowed his buddies with novelties like keyboards and monitors. That other, more famous Steve -- Woz's partner, Steve Jobs -- made sure that the Apple II was neatly packaged in a plastic case, so that it looked more like an electric typewriter than a hobbyist's tangle of wires and boards. Jobs saw the little computers as the start of a revolution, not to mention the foundation of a billion-dollar company. But Woz was a hacker's hacker, a goofy genius more interested in jokes and video games than in money; he drifted away from Apple Computer Inc. in the mid-'80s. To his fans, his departure signaled the end of the company's innocence, the beginning of the end for the Apple II.
In '84 the company launched the Macintosh, touted as "the computer for the rest of us" -- that is, for those of us who can't write our own programs, who turn pale at the thought of installing our own chips or typing commands such as PEEK and POKE. The Mac famously introduced the world to "windows," "icons" and "the mouse," and to the idea that what you saw on your word-processing screen was what you'd get when you printed the document. When you booted a Mac, you saw a picture of a little smiley-faced computer. Hackers considered it the Apple II's cute, dumb little brother -- and they were outraged that the Mac was usurping the Apple II's rightful position.
Apple stopped advertising Apple IIs, and stopped recruiting firms to write new software for it. Finally, in December '92, Apple stopped making the machine altogether. Still, the loyalists remained faithful, their rallying cry "Apple II forever!" At the Houston users group meetings, Mac people would ask, "Why don't you guys give up?" The stalwarts would wave to their racks of free software, or rave about their machines' reliability, the joys of a "mature system." They joked, "You'll take my Apple II when you pry it from my cold, dead fingers."
Todd bought his first Apple II in '89. It was a brand-new top-of-the-line GS model, the ultimate graphics machine of its day, and he adored it. He was less a hard-core hacker than a tinkerer; he preferred to collect other people's software than to write his own. But he was definitely an Apple II guy: a techie who delighted in RAM disks, who saw elegance in an animated game that required a mere 4K, who'd crash his system on purpose, just for the fun of repairing it.
When it seemed clear that Apple was abandoning the Apple II, Todd joined the resistance. For a while he bought Apple II software he didn't need just to keep the commercial market alive. (He owns 13 different programs for word processing.)
But by the mid-'90s he noticed that nobody was making new stuff for the Apple II anymore. Even AOL, which in its infancy served only Apple IIs and Macs, lost the faith. Todd spent hours on the phone, waiting for a chance to convince a service rep that he'd received the wrong interface, that he used an Apple, but not that kind of Apple. For his trouble, he'd receive a Macintosh disk in the mail.
Finally he abandoned hope and bought a new PC, one of those dull Wintel machines that everyone else in the world used. He gave his GS to a computer-less friend, and almost immediately began to miss it. The new Wintel box was faster, sure, and he could buy tons of software, but what it offered in compatibility, it lacked in soul.