Most Popular

Recent Articles

Recent Articles by Luke Y. Thompson

National Features >

  • Houston Press

    A Dirty Picture

    What mainstream publishers don't want you to know about door-to-door magazine sales.

    By Craig Malisow

  • Riverfront Times

    Welcome to Cougar Heaven

    When these huntresses on are on the prowl, the prey very much wants to be caught.

    By Unreal

  • Broward-Palm Beach New Times

    Sweet Deal

    How rumored McCain veep choice Charlie Crist wants to bail out Big Sugar.

    By Bob Norman

  • SF Weekly

    All-American Girls

    Are Asian women getting their jawbones cut to look whiter?

    By Lauren Smiley

Game Face

Resident Evil's enjoyable origin yarn is for more than just the PlayStation set

By Luke Y. Thompson

Published on March 14, 2002

In the original Resident Evil video game -- named Biohazard in its Japanese incarnation -- a brash young American infiltrates a large manor house, only to find it inhabited by terrifying, soulless zombies. But since Gosford Park had already come out, the makers of the Resident Evil movie had to go with something a little different. In keeping with current trends, they went with a prequel. Originally subtitled Ground Zero, and renamed for obvious reasons, the film shows fans the origin of the undead and other mutations, a story the games have alluded to but never specifically told.

It seems like to do so would be a tiresome exercise: The beauty of the games, the first one in particular, is the way the story slowly unfolds, throwing players into a situation and forcing them to gradually glean the tale from bits and pieces of information obtained by gathering evidence and solving puzzles, all the while dodging zombies and various other nasty creatures. When the movie opens with text, read aloud for the illiterate, baldly spelling out the fact that a corrupt supercorporation named Umbrella is secretly involved in viral warfare, it seems as though writer-director Paul W.S. Anderson (Mortal Kombat; middle initials recently added so as not to confuse him with the Magnolia director) were looking to club us over the head with an obvious, linear setup.

Thankfully, Anderson turns out to be a genuine fan of the games, so after an obligatory opening sequence in which the zombie-creating T-Virus is unleashed, we settle on Alice (Milla Jovovich), a pretty naked girl in the shower, who finds herself in a large mansion completely unaware of who she is and how she got there. Forced to don a revealing dress that seems to be the only clothing available, she does what any good game player would do: She starts exploring the place.

To disclose too many plot specifics would spoil the fun, as the slow-reveal style of the game is imitated well. Suffice it to say that before long, Alice, with a local police officer, is dragged alongside a team of high-tech commandos led by Colin Salmon (M's chief of staff in the last two Bond movies) into a compound 800 feet below ground known as the Hive. A laboratory formerly run by the Umbrella corporation, the Hive has recently been shut down by its HAL-9000-esque computer, Red Queen, which appears to have killed all inside. (Alice, underground, Red Queen...get the tedious Lewis Carroll metaphor yet?) Just to make matters scarier, the Red Queen inexplicably talks with the voice of a six-year-old English girl.

And yes, there are zombies, though the film's TV spots seem cagey about revealing that fact, despite their being the defining characteristic of the well-known games. To make things even worse for the characters, not one of them ever appears to have seen a George Romero movie, so it takes them more than half the movie to figure out that you have to shoot them in the head (not the case in the game, but ah, well). Other unpleasant critters are lurking as well, including zombie Dobermans and one of the game's more grotesque creations, a mutant from the second game transcribed to screen with absolute faithfulness. Gamers also will appreciate a reference to the creation of another familiar monster near movie's end, along with references to the original title of Biohazard, the trademark image of an eye opening and the setting in the hills beside the fictional Raccoon City. No green herbs or typewriter ribbons, though.

To clear up the longtime negative buzz surrounding this film, created in part by Web geek Harry Knowles and his irrational dislike of director Anderson: No, this movie is not a PG-13. Yes, there's gore, and no, it's not primarily digital, although CG is used, as in A.I., to digitally delete chunks of people's faces. And yes, this movie is faithful to its source -- even Anderson's mise-en-scène in every shot looks like a painstaking re-creation of the game's scenarios. To say it's the best video game adaptation yet isn't much, as even lowbrow pleasures like Lara Croft: Tomb Raider get spit on by folks who seem determined to dislike them from the get-go, but Anderson has done a bang-up job. Yeah, we'd all have liked to see Romero direct it (he was the first choice, until Capcom rejected his script), but considering that didn't happen, things worked out pretty well.

Show All1   2   Next Page »

Houston Press Insiders

  • Local food, music and news blasts
  • Free Stuff
Backpage.com