Most Popular
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A Prison Cover-up During Hurricane Rita
For days after the storm, inmates in Beaumont lived without A/C, electricity or hot meals. Press releases kept saying everything inside was fine. Guards and prisoners agree — that was nothing but B.S.
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Movie Pirates
That couple in the back row — they're making out big time, but not in the way you think
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It's Hip to Be Square at Masraff's
Continental cuisine is over, so why would anybody want to eat at this retirees' hang-out on South Post Oak Lane?
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Breakfast Enchiladas at Mi Sombrero
At this old-fashioned Tex-Mex joint on North Shepherd, the huevos are served all day on weekends
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Barack Obama and Me (259)
It was the year 2000 and I was a young hungry reporter in Chicago covering a young hungry state legislator
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A Prison Cover-up During Hurricane Rita (26)
For days after the storm, inmates in Beaumont lived without A/C, electricity or hot meals. Press releases kept saying everything inside was fine. Guards and prisoners agree — that was nothing but B.S.
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What's the Problem Houston? (6)
The city's skuzzy alt-rock scene thinks it is dying
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"The Big Show, 2007" (29)
The curator of "The Big Show" does the job right
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X-Clan's Brother J Drops Some Knowledge (4)
Revolution Through Evolution
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It's Always Dead at The Club
Yet another clumsy first person shooter
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Our top DVD picks scheduled for release this week
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No Country for Old Men, South Park: Imaginationland, Sleuth, Five Days
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The combat's cuddly in Super Smash Bros. Brawl
Fuzzy Fights
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Stranded by Oscar: Into the Wild, Radiant City, SNL in the '80s: Lost and Found, The Love Boat: Season One, Volume One
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What I’m Thinking About When I Think About Films From the 1980s
06:06AM 03/28/08 -
Drenched in Blog: Emo Kids Getting Attacked in Mexico
12:59PM 03/28/08 -
Play Ball: John Royal’s Predictions for the Houston Astros
12:12PM 03/28/08 -
High Price of Crawfish
11:57AM 03/27/08
What we are writing about
- Altar Boyz
- Backroom at the Mink
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- Chantal Akerman
- Continental Club
- Cuban immigrants
- Erykah Badu
- Frozen
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- McGonigel's Mucky Duck
- Meridian
- Ornament as Art:...
- PlayStation
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- Rudyard's
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- Sound Exchange
- southwest Houston
- Sugar Bean Sisters
- The Menil Collection
- There Will Be Blood
- Vinal Edge Records
- Walter's on Washington
- Warehouse Live
- Wii
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Recent Articles By Gary Hodges
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Trick Play
NFL greats shake off the rust in All-Pro Football.
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Dim and Dimmer
The Darkness could stand to lighten up a little.
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Resident Evil 4
The terrorizing townsfolk of Resident Evil 4 shamble onto the Wii.
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Shadowrun
Shadowrun is fresh and exciting — and on its way to being obsolete
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Car Lust
Take a ride with Forza 2, the greatest car sim ever.
National Features
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Miami New Times
Perez Hilton: Exposed!
Can a "crazy, flamboyant dork" from Miami find happiness as a Hollywood mudslinger?
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Nashville Scene
Chip Off the Old Rock
Songwriter Justin Townes Earle has struggled with addiction--just like his proud papa.
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Phoenix New Times
"Munchausen Syndrome by Proxy"
Have they become the magic words when a state wants to terminate parental rights?
By Megan Irwin -
SF Weekly
Out of the Woodwork
Union carpenters describe a little slice of Jim Crow smack dab in the middle of America's most PC city.
By Lauren Smiley
Online Turnoff with Condemned 2: Bloodshot
Who said first-person games need a second person?
By Gary Hodges
Published: March 27, 2008
Developers seem to believe that their first-person games are required to include online modes. Blame it on the few narrow-minded gamers (and critics) who constantly hammer away with that boneheaded message.
At best, it's a strange logic of inheritance: Since the earliest first-person shooters were playable online, every first-person game to come — shooter or not — is somehow slavishly required to be as well. And so, token online features get shoehorned into games that don't really need them.
Sometimes these features are inoffensive enough — just a little vestigial organ there to remind players of the game's ancestry. But other times they are sheer exercises in bullshit that game and gamer alike would have been better off without.
That's the problem with Condemned 2: Bloodshot.
The original Condemned was an underappreciated Xbox 360 launch title. As investigator Ethan Thomas, you hunted a bizarre serial killer who preyed upon fellow sociopaths, making most of the game an unsettling crawl through the worst parts of town in search of the most dangerous people on earth.
It was unique, and often genuinely scary. If Condemned didn't make you jump once or twice, it was probably because you had already collapsed from a heart attack. Its world was oppressively dark and ominous, its surround sound spine-tingling. Yet critics and players, enchanted by games like Call of Duty 2, lamented the lack of an online option, ignoring the fact that what made Condemned work — paranoia, tension and long periods of quiet shattered by unexpected, brutal close encounters — doesn't really translate well to an online space against other players.
Naturally, Condemned 2 makes a go of it anyway, and the results are predictable — which is to say, terrible. Since the game emphasizes hand-to-hand combat over gunplay, online matches amount to little more than crazed brawls resembling a bunch of drunken bums slugging it out over a refrigerator box. No scares, no tension and certainly no lying in wait — just a jumble of haymakers and swinging sledgehammers. It would be funny if it weren't so migraine-inducingly retarded.
The real crime, though, is that Sega seems to have lost its way with single-player mode as well. Whereas the first episode's story slipped into supernatural hooey only in the latter stages, Condemned 2 goes there in the very first level, replacing the tangibly scary meth addicts and mass murderers with silly tar monsters and murderous dolls.
And while Condemned 2 expands on the original's forensic investigation aspects, it does so in a goofy, sometimes trying way that mixes CSI-style absurdity (e.g., a lab investigator who can determine blood type by looking at a photo of it) with pop quizzes to see if you've been paying attention to the Byzantine plot.
Condemned 2's horrendous online modes don't factor into the score given here; it's arrived at strictly on the merit — good and bad — of the single-player experience. Just the same, developers are hereby granted permission to reallocate resources earmarked for unwarranted online modes to making their games' solo experience that much more worthwhile. And to blow off those who tell them otherwise.
Condemned 2: Bloodshot











