Receive Weekly Email and Text Message Updates:
Sign up for latest info on concerts, dining, promotions and more!
Go!

Related Stories ...

Most Popular

  • Getting Off
    Attorney Tyler Flood says he wins 80 percent of his clients' DWI trials, even if they were 100 percent drunk as a skunk.
  • City of Coffee
    Is Houston about to become America's coffee capital?
  • Houston's Choice for Mayor
    Black Guy, Rich White Guy, Lesbian or Hispanic Republican
  • Looking for a Bull Market
    Killen's Steakhouse in suburban Pearland is probably best during boom times.
  • Burgers and Hash
    Lola, a modern diner in the Heights is dishing up some top-notch Texas short-order cooking.
Most Popular sponsored by

National Features >

  • City Pages

    Michele Bachmann, Unmuzzled

    You don't need to read Sarah Palin's book to hear the ravings of a mad woman.

    By Matt Snyders

  • Miami New Times

    Pimp Daddy

    The rise and fall of a chubby sex-cult leader.

    By Natalie O'Neill

  • Riverfront Times

    Babe 'n' Arms

    Tom was a hot-tempered cross-dresser with a garage full of guns--and then he became Rachel.

    By Nicholas Phillips

Castle of Shikigami III tests the bounds of Wii loyalty

Empty Castle

Share

  • rss

By Gary Hodges

Published on June 03, 2008 at 12:44pm

John Edwards might see Two Americas, but this simpleminded little game enthusiast is more preoccupied with America's Two Wii Owners. One is the Nintendo fan: the cat who bought a GameCube, Nintendo 64, every incarnation of the Game Boy — and anything Nintendo releases with a "Mario" or "Zelda" in the title.

The other Wii owner is the non-­gaming fad-chaser: girlfriends, grandparents and soccer moms who snatched up a Wii because of the novelty and use it only to play Wii Sports, Wii Play and Wii Fit. Most Wii owners make up this "Wiijority."

Alas, Castle of Shikigami III is not made for the Wiijority; unfortunately, it's really not for Nintendo fans, either. The Wii just isn't the right place for this game, thus it seems destined to vanish from store shelves — and not in the good way.

Which is a shame, actually. Shikigami III is a vertically scrolling shoot-'em-up of the manic variety, a subgenre of shooter in which the playfield is regularly filled with enemies and bullets, and the player's burden is to navigate the onslaught. It's the virtual equivalent of flying a hang glider through a Fourth of July fireworks finale, finding millimeter-wide paths in the fog of pyrotechnics to slip through and survive.

As far as this sort of game goes, Shikigami is solid if unremarkable. Luminescent clouds of bullets stand out against muted backgrounds (this is for the best, since it's the enemy fire you have to concentrate on), but none of the visuals are memorable. There's an interesting gimmick that dovetails perfectly with the game play, a "High Tension" effect that makes your attacks more powerful when you're close — very close — to enemies or enemy fire. It creates a simple yet ingenious risk-reward scenario in which barely brushing up against the things that kill you gives you a power boost; naturally, even a microscopic error increases the chance you'll crash and burn.

Unlike most shooters, you don't pick up new weapons along the way; instead, your arsenal is determined by which character you select at the start, much like a martial arts fighting game. This serves as a sort of sliding scale of difficulty, as some characters are more overtly powerful than others. These characters even have some (mostly forgettable) dialogue, the best of which comes from wapanese ninja Roger Sasuke, an American who enthusiastically speaks an "Engrish" dialect patterned after every poorly translated anime he's ever seen.

Shikigami also offers two-person simultaneous play, and though it's disappointing that the "High Tension" concept wasn't extended to it — imagine if maintaining close proximity to your partner added some tactical benefit — it makes the game's difficulty a little more manageable. And if it's still too tough, a free-play mode becomes available so even mediocre (i.e., non-cracked-out) players can eventually see the end.

But it all comes back to whether this sort of narrow, extreme game has a chance on the Wii. Certainly there are a few people out there (the old-school folk who use their Wiis to download obscure, super-difficult Virtual Console titles) who might want to hunt down Shikigami. But most will find this a strange — and infuriatingly difficult — curiosity.

Castle of Shikigami III