Receive Weekly Email and Text Message Updates:
Sign up for latest info on concerts, dining, promotions and more!
Go!

Related Stories ...

Most Popular

  • Getting Off
    Attorney Tyler Flood says he wins 80 percent of his clients' DWI trials, even if they were 100 percent drunk as a skunk.
  • City of Coffee
    Is Houston about to become America's coffee capital?
  • Looking for a Bull Market
    Killen's Steakhouse in suburban Pearland is probably best during boom times.
  • BBQ Buffet
    Korea Garden Grille offers a stellar selection of barbecue items in unlimited quantities — and new and interesting ways to eat them.
  • Enough About Mi
    Is the authentic little Vietnamese noodle shop Banh Cuon Hoa #2 too adventurous for your tastes?
Most Popular sponsored by

National Features >

  • City Pages

    Michele Bachmann, Unmuzzled

    You don't need to read Sarah Palin's book to hear the ravings of a mad woman.

    By Matt Snyders

  • Miami New Times

    Pimp Daddy

    The rise and fall of a chubby sex-cult leader.

    By Natalie O'Neill

  • Riverfront Times

    Babe 'n' Arms

    Tom was a hot-tempered cross-dresser with a garage full of guns--and then he became Rachel.

    By Nicholas Phillips

An Old Flame, Scorching: Space Invaders Extreme

Forget that shiny new shooter. A new Space Invaders is all the extreme you need

Share

  • rss

By Gary Hodges

Published on July 15, 2008 at 12:00pm

Battlefield: Bad Company is a video game published by Electronic Arts for the Sony PlayStation 3 and Microsoft's Xbox 360. It's a first-person shooter. That means that in Battlefield: Bad Company you shoot, and the shooting is performed from a first-person perspective.

Okay, let's see here: "Tools"..."Word Count"...43?! That's it?

Hmm. What else to say about Bad Company? Well, the back of the package brags that the game "brings the battlefield to life with spectacular visual effects." That sounds awesome. And the screenshots on the box do look pretty sweet.

Word Count ... 83? Damn!

Aw, screw it. I admit it: I didn't play through Bad Company. I meant to. I even sat down with it once or twice, trying my best to muster the will to write another review of another first-person shooter. The game's big idea, destructible cover, is amusing, at least for a while. And it plays decently, with a sense of humor and a reasonable online mode. It's not a bad game. It just couldn't woo me away from the game I was seeing behind its back: Space Invaders Extreme.

This isn't just a re-release of the 30-year-old classic. Space Invaders Extreme is a full-blown sequel that nicely pairs the fundamentals of the original with just the right amount of modern innovation and flair. And while it never eclipses Pac-Man Championship Edition — the new standard in brilliant remakes of classic games — Space Invaders Extreme sits comfortably in the No. 2 slot, reminding gamers that low-fi, simple gameplay mechanics still can trump modern glitz.

The biggest difference between SIX and its bell-bottomed, mutton-chopped ancestor is the removal of the original's bunkers. In this edition, the only defensive options available to players are evasion or — if you're a cool customer — deflecting incoming fire with your own shots. Otherwise, though, it's just like the Space Invaders that hit the corner arcades in 1978: As rows of invaders march towards Earth, you hold them off with your lone little cannon. It was a winning formula, and Taito wisely doesn't monkey with it here. Instead, all the flourishes and finessing are added around and in between the concept's empty spaces, like little illustrative doodles in the margins of a sacred text.

But while you can approach the game as you would the original — firing on the biggest threats first and systematically working your way through the fleet — SIX rewards players who are more strategic. For example: Shoot down four blue enemies in a row, and the last drops a laser cannon that, for a few gleeful seconds, will evaporate any alien in its path — except the "reflect" types, which bounce the laser cannon right back at you. So with these pesky bastards, you're better off shooting down four red in a row for bombs. Although those have disadvantages, too, so maybe you should grab a shield. But then again, with a shield — well, you get the idea.

SIX fleshes out the rest of the game with all the standard features modern gamers look for, plus a few new ones. Bonus rounds, score modifiers, chain combos, even boss battles make appearances. But the two-player versus mode is the real treat. It plays more like a puzzle game than a pure shooter; destroyed enemies make up a fleet that you launch against Player 2 by hitting "send" — shooting down one of the passing, high-altitude UFOs from the original.

Even the look and sound of the game fits Taito's design philosophy: Enemies appear in their original pixilated glory against kaleidoscopic backgrounds, marching to the tune of something between disco and trance music.

So, yeah: I'm quite sorry, Bad Company. You're a fine game. Really. And I'm sure you'll make some other gamer very happy. But I've decided to go back to my first love.