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Mortal Kombat vs. Killer Instinct Is Happening, and 4 More MK Crossovers We Want

NetherRealm Studios, who has given us two really amazing Mortal Kombat games recently in the form of the ninth entry in the series and the crossover involving the DC Universe, has been working on acquiring an old and beloved fighting franchise to add to their roster. Rumors that they were seeking to purchase the rights to the Rare game Killer Instinct began appearing late in 2011, and earlier this month Mortal Kombat creator Ed Boon tweeted...

RT @YoungNate19: @noobde Mortal Kombat vs. Killer Instinct. EB: We just got the OK to do it! Coming in 2013! Stay tuned!

Now, that tweet did appear on April Fools' Day, so let's not all start high-fiving each other just yet, but the quest by NetherRealm to secure Killer Instinct is pretty widely known. It's possible it may be legit.

Killer Instinct was developed by Rare and published jointly by Nintendo and Midway -- Boon's old employer -- for the arcades in 1994. The series was based on extremely high hitting and exciting combos, and featured a cast of characters that in many ways were already Mortal Kombat homages. Despite a somewhat two-dimensional cast and a mediocre storyline, the two games produced in the series showcased some truly innovative graphics and fight mechanics that have kept it high in the minds of gamers as an innovative and entertaining title.

No new games in the series have been released since Killer Instinct 2 in 1996. Rare ended their roles as a second-party developer for Nintendo to partner with Microsoft in 2002 after having produced some of the top games ever like Goldeneye and Donkey Kong Country. As of 2010 Rare, who had not duplicated their success with Nintendo at Microsoft, was talking about a possible Killer Instinct 3. Whether that will still happen is open, but regardless, it looks like NetherRealm will finally be returning Jago, Sabrewulf and Glacius to the arena.

This got us wondering what other properties it would be nice to see NetherRealm seek out for some good crossover action.

Vs. Weaponlord

Namco's Weaponlord was a game way too ahead of its time, and that's why you never hear anymore about it. Back in 1995 when everyone was still making games for arcades and then dumbing them down for console systems, Weaponlord was built for SNES and Genesis from the ground up. Combos were an essential part of the game -- fatalities couldn't be performed without them -- it had blocking as a thrusting attack, multiple endings depending on who you killed in the course of the game, and you could cut off your opponent's hair or some of his clothing with well-timed strikes. Basically, Weaponlord invented modern fighting games all at once, and that innovation was too much to handle. Also, it was extremely difficult.

Set in a grim, Conan-style barbarian world, the game was basically the story of Jesus if Herod had been a massive, spider demon-possessed berserker and Jesus used a sword instead of parables. It was also the goriest fighting game ever made at the time. Namco went on to start the less violent series Soul Edge, loosely based on the concepts of Weaponlord, but no news has been heard about the series in years. Despite Namco being a bromance with Capcom recently, maybe they'd be willing to dust off the property and let NetherRealm resurrect it.

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Jef Rouner (not cis, he/him) is a contributing writer who covers politics, pop culture, social justice, video games, and online behavior. He is often a professional annoyance to the ignorant and hurtful.
Contact: Jef Rouner