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5 Reasons Thief Was My Favorite Game of 2014

When Square Enix dropped its reboot of the Thief franchise it was met by a pretty solid wall of "meh", including from yours truly. As a reboot goes it wasn't the near-perfect work that Tomb Raider had been for SE and mostly the game just felt like a slightly less awesome version of Dishonored.

There's no doubt the game has problems. Its map is joke, the guard AI can get very twitchy and the lack of a fast travel option can seriously get on your nerves considering how much of the city is made up of dead ends and frustrating warp points that often make no sense.

Despite all that and my own lackluster review of the game on first look Thief grew on me until it honestly became my favorite release of all of 2014, Reasons include...

You Don't Have to Kill Anyone Maybe I'm getting old and soft but somewhere around the middle of last year it kind of started to bother me that every hero in every game I played was a mass murderer. A murderer of people trying to murder you, I'll allow, but a murderer nonetheless. Lara Croft kills hundreds. So did Joel from The Last of Us and Booker from Bioshock Infinite.

If you play Thief as it is intended you shouldn't have to kill anyone. If you play it like an expert you should never even be seen outside of cut scenes. Granted that does make the game extremely difficult and I admit that sometimes in my rage at botching a stealth mission I've put an arrow through a guard's eye and them shamefully restarted from a save point. Still, it's nice to have the comparative moral high ground throughout the play. Garrett may be an unrepentant thief, but he doesn't hurt people unless absolutely necessary.

It's Got a Really Lush Cast of Characters One of the big complaints against Bioshock Infinite was that it failed to really bring to life the residents of Columbia like its predecessors did with Rapture. There was some but not really all that much. Or take the Batman Arkham games. Crouch on rooftops and you'll here various thugs say all kinds of cool things.

Again, though, in most games that happens and you just know that later you'll be beating them to a pulp or mowing them down. In Thief you creep along learning the hidden secrets of the city and filing the information away for later use. In a way the city itself becomes a character as you chronicle its rot through what you take.

My favorite was the side missions involving a poet that killed himself and left one last valuable bit of prose a client wanted. You can do that mission just fine, but if you happen down one very dark alley and into a sewer drain you will find the hanging body of the actual poet himself hidden where no thinking person would look. On the table near him is another poem, your own secret little bit of history in the city.

This isn't true all the time. About the 14th time you hear two guards go on about their favorite prostitute you'll be reaching for an arrow to shut them up, but thugs are thugs in any game and they're always a bit monotonous.

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Jef Rouner (not cis, he/him) is a contributing writer who covers politics, pop culture, social justice, video games, and online behavior. He is often a professional annoyance to the ignorant and hurtful.
Contact: Jef Rouner