| Gaming |

5 Video Game Sidekicks That Deserve Their Own Game

Keep Houston Press Free
I Support
  • Local
  • Community
  • Journalism
  • logo

Support the independent voice of Houston and help keep the future of Houston Press free.

Every hero needs a little help every now and then. Somebody to keep them grounded, to have the antidote to their weakness or just to be quippy in an otherwise quip-poor environment. It's not unheard of for these sidekicks to get their own spinoffs, like DC's excellent Red Hood series, or in video games like Diddy's Kong Quest. Still, there are some who haven't taken the plunge into a starring role, and we hope that gets rectified in the future for...

Biggs and Wedge

Biggs and Wedge form a long-running gag in the Final Fantasy games. They've appeared in more than half of them, usually as foot soldiers for an oppressive empire, and until recently it was rare for them to survive. They were named after Wedge Antilles and Biggs Darklighter, Luke Skywalker's wingmen in Star Wars, and now no game is complete without an appearance by the oft-meatheaded and snarky duo.

Even though they've been briefly playable at times, it's high past due for Biggs and Wedge to get their own spin-off game where they're the main protagonists. Perhaps they could helm something close to a tower defense game where they protected a castle from over-the-top parodies of various Final Fantasy heroes. Personally, we'd like to see them as a grizzled buddy cop pair out to solve a mystery threatening Imperial security like Sam Vimes in the Discworld novels.

Grant Danasty

Castlevania III: Dracula's Curse remains one of the most influential games in the series. Set 200 years before the original Castlevania, the prequel is scheduled for adaptation onto an animated film by Project 15 Productions, and the events in the game remain very influential to later mythology. Two of Trevor Belmont's sidekicks have gone on to bigger roles. Dracula's son Alucard had a hit in Symphony of the Night, and sorceress Sypha Belnades wedded Trevor and infused the Belmont bloodline with her magical powers.

Left out is arguably the best character, the pirate captain Grant Danasty, who is based on a powerful Wallachian family that was in a vicious feud with Vlad III. In the game, Dracula kills his family and turns him into a monster to guard a clock tower. Once Trevor frees him, he joins in the quest and is very helpful with his endless supply of throwing knives and ability to scale walls.

What we're looking for is a grand pirate adventure spin-off starring Grant or one of his descendants. Instead of the oppressive halls of vampire castles, he could roam haunted isles, ghostly armadas and hidden temples full of strange gods. It would be a great chance to reconcile the Lovecraft deities that make so many appearances by having Grant sail to invade R'lyeh.


In Mega Man III, our hero got a helping hand in the form of Rush the robotic dog, and he's appeared in many games since then. Rush has the ability to springboard Mega Man in a super jump, fly for a limited time, turn into a submarine, meld with Mega Man to form power armors, and search for hidden objects.

Let's be clear. If you ever find someone who says they don't want a robotic dog, then you need to hit them with a giant mallet because disguised crab people hate it when you do that. A solo, Rush-based adventure that lightheartedly pits you against an army of other robotic puppy masters would be the ultimate in cuteness. A cellphone game would sell like hotcakes.


The Monkey Island series remain the games that only cool kids play. LucasArts started it way back when they were on top of their A-game, and followed a rather hapless Guybrush Threepwood as he seeks to become the most notorious pirate in the Caribbean.

Along the way he continuously runs a disembodied skull named Murray. Murray has big plans for world domination...which would be great if he could actually move. Threepwood carries him around from time to time, and he even offers hints about items and their uses while doing so.

Since he can't do much more than hop, roll and insult, a sidescrolling puzzle game along the lines of Lost Vikings where various minions had to carry him to an exit would be the perfect showcase of inventive strategy and offer him plenty of chances to boast about his evil genius. Speaking of puzzle games...


Though she spends all of Portal and much of Portal 2 as an antagonist, GLaDOS eventually winds up stuck on the end of Chell's portal gun being powered by a potato battery. While working with Chell to save Aperture Science from blowing up under the management of the ham stupid Wheatley, she gains something of a fondness and respect for Chell, though she still coats it in her passive-aggressive, sarcastic tones.

When Portal 3 finally comes out, we're hoping GLaDOS will take center stage as the hero, having loaded her head into a mobile unit similar to Atlas and P-Body. Perhaps Cave Johnson could return as a rival computer program that she can only handle by personally taking up portal gun against him. The idea of GLaDOS finally confronting the insane, sexist, irresponsible but still genius Johnson in a duel of wits after she's come to realize that her existence as an AI is due to him forcing her former human self Caroline into the matrix would kill. Even better, maybe she could travel back to the '50s and '60s to battle him before he's able to complete his plan.

Keep the Houston Press Free... Since we started the Houston Press, it has been defined as the free, independent voice of Houston, and we would like to keep it that way. Offering our readers free access to incisive coverage of local news, food and culture. Producing stories on everything from political scandals to the hottest new bands, with gutsy reporting, stylish writing, and staffers who've won everything from the Society of Professional Journalists' Sigma Delta Chi feature-writing award to the Casey Medal for Meritorious Journalism. But with local journalism's existence under siege and advertising revenue setbacks having a larger impact, it is important now more than ever for us to rally support behind funding our local journalism. You can help by participating in our "I Support" membership program, allowing us to keep covering Houston with no paywalls.

We use cookies to collect and analyze information on site performance and usage, and to enhance and customize content and advertisements. By clicking 'X' or continuing to use the site, you agree to allow cookies to be placed. To find out more, visit our cookies policy and our privacy policy.


Join the Press community and help support independent local journalism in Houston.


Join the Press community and help support independent local journalism in Houston.