Art Attack has really enjoyed our new video game reviewer role because, well, who wouldn't? A return to the forefront of the gaming industry after being content to wander around a few system generations back is exhilarating, and for the first time in many years we're actually sitting on the edge of our seat for new releases.
Someone asked us what game we were most looking forward to in 2012, and right now we're torn between two upcoming releases, the long awaited BioShock Infinite and Doctor Who: The Eternity Clock. Which one will pleasantly consume our soul?
Our readers will recognize our long love affair with BioShock, though not with BioShock 2 since that game's policy towards the colorblind is "Go Fuck Yourself." Whatever, we still watched playthroughs on YouTube so we could at least experience the fantastic story, amazing look and pretty much everything that made the series the landmark institution that it is today.
We do think that Irrational Games is making a wise decision by not continuing the storyline of the underwater city of Rapture any more, and instead going even further back into the past (1912) where a flying city called Columbia has its own civil war over ultra-nationalism. The Rapture story was done with, and it's time to move on.
We've always loved the concept of airships, what Final Fantasy fan doesn't? Taking that concept up to 11 with an entire city compounds our excitement by quite a bit. Plus, we're just as afraid of falling as we are of drowning so the bright, airy setting is actually just as terrifying for us as the oppressive Neptunian home of the first two games.
It's nice to have a first-person character with some personality as well. The tendency of most first-person games is to keep the characters silent so as to better allow the players to place themselves within the story. That's fine, it's certainly worked with everything from Doom to Portal, but it didn't hurt Duke Nukem any to give your hero some snazzy lines.
BioShock Infinite puts your in the place of Booker DeWitt, a hard-boiled Pinkerton agent trying to rescue a woman named Elizabeth. Having seen the some of the first ten minutes of the game, we can tell you that DeWitt's running commentary and interaction with other characters is a definite plus, though we'll have to see if it becomes a little annoying during actual gameplay.
The only thing that we're worried about is the impression of near infinite space that the trailer seems to hint at. We're not a sandbox gamer, and the vast number of options is one of the few things that we have against Batman: Arkham City over Asylum. Rapture was a place you could wrap your head around, and getting lost was unlikely. Somehow, Infinite appears more confusing, but we're willing to deal with that just to spend a little more time genetically altering ourselves while blowing away cybernetic madmen.