Game: The Witness

Platform: iOS, Windows PS4

Publisher/Developer: Thekla Inc.

Genre: Puzzler

Describe This Game in Three Words: Oh, Thatโ€™s Whatโ€ฆ

Plot: I got this game very late on launch day, so thereโ€™s not much to tell. In the tradition of Myst,ย you are a stranger on an island tasked with solving puzzles to reach a mountain in the center. Thus far Iโ€™ve discovered some audio recordings of Einstein quotes, but thatโ€™s it as far as plot and narrative go. This is Jonathan Blowโ€™s (Braid) newest game, so weโ€™re already dealing with the David Lynch of gaming as it is (I mean that in the highest regard).

Up, Up: There is a very fine line between puzzle game and adventure game. Portal 2 is a puzzle game that takes you on an adventure, while Life Is Strange is an adventure game with puzzles. The Witness is definitely on the puzzle side, and thatโ€™s what makes it so much fun to play.

What made Portal 2 a near-perfect game was the way the mechanics meshed with the narrative. It was a game about puzzles on two levels. The Witness manages the same feeling. Solving the island is the point, both mechanically and in a narrative sense, and as such, whenever you manage to work one out, you get a unique thrill only gaming can give you. Itโ€™s magically empowering.

Also, the game is gorgeous. I mentioned Myst, but imagine Myst in a world where Legend of Zelda: Windwaker and Blowโ€™s own Braid exist. The colors are vibrant and alive in a way that I havenโ€™t seen since Unfinished Swan, and exploring the land is top-notch. The Witness is a very good game.

Down, Down: Itโ€™s also maddening. You know those logic tests we all got in school to determine who would be a productive member of society and who would end up being a florist or a video game reviewer? Welcome to the high-tech version of that.

Solving puzzles is truly rewarding, but be prepared to be very disappointed in yourself. Unless youโ€™re a MENSA member, youโ€™ll probably be heading to the Internet within the first hour trying to decode the gameโ€™s secrets. Thatโ€™s not necessarily bad, but it should be noted that this is not a puzzler you can power through. Bring your A game or stay home.

Left, Right, Left, Right: A game has literally never been simpler to navigate. You walk, look around, and two buttons controls using the puzzles. Thereโ€™s even a run function for the impatient, and you wonโ€™t tire out. If I had to pick an apex of the walking simulator model, this would be it.

B, A: This is a very slow burn of a game. Donโ€™t delve into it thinking youโ€™re going to ace it in a few hours, even if at times it feels like the sort of game you can. Blow has made himself something extraordinary, a puzzle made of other puzzles. Thereโ€™s a story hidden behind it, but itโ€™s only going to be grokked in full. This is a long-haul game.

Start? If you were looking for a sequel to Braid,ย you will be disappointed. However, if you want to see a game that shows titles like Everybodyโ€™s Gone to the Rapture to school on how to mechanically make a first-person experience, look no further. The holy trinity of first-person puzzlers has its third angle, finally: Myst, Portal 2ย and The Witness.ย 

Jef Rouner (not cis, he/him) is a contributing writer who covers politics, pop culture, social justice, video games, and online behavior. He is often a professional annoyance to the ignorant and hurtful.