Skullgirls: Nothing New, But Lots of Fun

Back in the '90s, after the success of Street Fighter there was a rush to put out 2D animated fighting games. It was exactly like how hair metal took off in the '80s. Products were rushed to market to capitalize on the trend, and it was kind of a two-edged sword. On one hand, a lot of these games weren't very good, but on the other hand it meant that they would throw literally anything in the games because who cared? World Heroes 2 is my personal favorite of these because for some reason, I have a fixation on playing a tribal stereotype called Mudman.

Konami's Skullgirls plays heavily to the nostalgic aspect of that time period. The plot, what there is of it, involves an artifact called the Skull Heart that grants wishes, but that can turn the user into a monster if he has a corrupt heart. You may recognize this as the plot of every single Legend of Zelda game ever. Well, that's not a fighting game...oh wait, it was also basically the plot of Soul Edge.

Okay, so the plot's weak. It's a fighting game; it doesn't need some kind of overblown back-story, though I think that the last two Mortal Kombats have proven that it helps. Let's turn to the characters.

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Jef Rouner is a contributing writer who covers politics, pop culture, social justice, video games, and online behavior. He is often a professional annoyance to the ignorant and hurtful.
Contact: Jef Rouner