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Gaming

Top 5 Places in Video Games You Can't Actually Get To

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Skyrim

We don't play Skyrim since like all good siblings we sent our little brother in to investigate and he was never heard from again. Also, we have better, more Batman-related things to do than collect 1,000 troll skulls. Still, there's no denying its popularity, or the sheer amount of secrets hidden in the game.

Until recently, two of these were visible if you climbed to the top of Skyrim's mountains. Off in the distance you could clearly see the provinces of Morrowind and Cyrodil from previous Elder Scrolls games. The discovery sent players into a frenzy, wondering if at some point the areas would be opened up for exploration.

You can actually get into Morrowind through the archway past Stendarr's Beacon. You can't go through the arch, but again, all you need is a hack and there you go. Specific landmarks from Morrowind can be seen on the other side, though the whole thing deteriorates the further in you get.

Unfortunately, Bethesda's Todd Howard has said that the only reason for Morrowind and Cyrodil is literally so you'd have something to see from the highest mountains. They are little more than high-tech matte paintings. However, there is nothing to stop them from building on them in the future, so keep that hack handy. You never know what you might find through the ach one day.

Legacy of Kain: Soul Reaver

Like Goldeneye, Soul Reaver was a brilliant game that simply ran out of time and space. To this day we still can't believe how much brilliance they managed to stick in a PlayStation 1 title, and the game's Shakespearean scope has been the focus of previous articles.

However, there were two glaring omissions in the game, one obvious and one subtle. The first was that when Raziel visits the human tomb of his vampire brothers, a fifth name, Turel, is visible but no such character appears in the game. Turel was added to a later game, the victim of a time slip to explain his absence.

The other is the human citadel, a giant castle representing the last of humankind in the world. The citadel itself is perfectly accessible, there's even an item you can get there, but such an amazing, detailed structure seems to have no point whatsoever. You can literally never go there and not miss anything.

The reason is that the citadel was to feature a High Priestess as a boss battle. She was cut due to time constraints, and the path to her in the citadel was walled off and sealed. Somewhere on the other side of that wall is the only voice of humanity in the whole game.

Chrono Trigger

Chrono Trigger combined fantasy with time travel and remains unique out of all of the RPGs ever made. Here's to hoping that Nintendo and Square Enix attempt a remake again, this time with actual work involved instead of a straight port with two extra, crappy dungeons.

Behind the counters in the shops of Chrono Trigger are treasure chests, as there are in many other RPGs. And, like other RPGs, most of them are inaccessible, which is fine because the game's code indicates that the recession has hit video game worlds as well as real life and the chests are empty anyway.

Except for one...

In the Truce Inn, the first town in the game, there is a chest behind the counter if you open it with a walk through walls cheat on, containing almost $60,000. It's the only one of these chests in the game that contains anything, and it's the worst kind of taunt. In Chrono Trigger, the game keeps you from having armor and weapons that would make you damn near invincible at that point by offering them only at prices no one could possibly afford. Seeing as how level grinding in the game is much slower than other RPGs because of the battle style, the chances of you earning enough cash for them are slim.

So once again, the saviors of time itself are held back because they can't jump a counter.

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Jef Rouner (not cis, he/him) is a contributing writer who covers politics, pop culture, social justice, video games, and online behavior. He is often a professional annoyance to the ignorant and hurtful.
Contact: Jef Rouner