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Need for Speed Has Aaron Paul and Not Much Else

Think adapting War and Peace is hard? Try adapting the race car video game Need for Speed. Tolstoy’s 1,225-page behemoth has nothing on the Electronic Arts franchise’s irreconcilably complicated 20-year, 20-installment history: Sometimes cars are subject to physics; sometimes they aren’t. Sometimes they’re invulnerable; sometimes they break. Maybe you’re in…

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